tag:blogger.com,1999:blog-8086113936852754421.post2764584594289196790..comments2023-11-07T01:43:03.996-08:00Comments on Twofold Silence: Rewarding Degenerating Gameplay: Lessons from Gijón and PernambucoJ.E. Sawyerhttp://www.blogger.com/profile/06903417148635418526noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-8086113936852754421.post-74409040728571251002014-06-24T14:54:49.032-07:002014-06-24T14:54:49.032-07:00http://i.imgur.com/FCKAQgg.gifhttp://i.imgur.com/FCKAQgg.gifAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8086113936852754421.post-22763990105051393172014-06-24T10:09:50.210-07:002014-06-24T10:09:50.210-07:00Or you could just stop creating the systems that r...Or you could just stop creating the systems that result in that behavior without limiting the ability to save but that's obviously crazy talk.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8086113936852754421.post-44906434234836282912014-06-24T03:16:15.547-07:002014-06-24T03:16:15.547-07:00@Allan J Schymacher Esq. "Save scumming is an...@Allan J Schymacher Esq. "Save scumming is an interesting thing because at the base of it comes, as you say, the convenience of being able to stop and save at almost any given time. It's hard to argue against "Real life requires I stop playing and I need to save now."<br /><br />Sure, but a game could have a "save on exit" function, like Diablo 2, to solve the problem of "real life calling." The only way to save is to also exit, and the pick up from that save when resuming.<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8086113936852754421.post-25653767437726884462014-06-23T16:16:38.119-07:002014-06-23T16:16:38.119-07:00Oh, and I hope to see an optional Iron Man mode of...Oh, and I hope to see an optional Iron Man mode of sorts in PoE ;) Anonymoushttps://www.blogger.com/profile/15705085708086238107noreply@blogger.comtag:blogger.com,1999:blog-8086113936852754421.post-18531569236327486472014-06-23T16:04:44.051-07:002014-06-23T16:04:44.051-07:00The "big" US sports (NBA, NHL, NFL, MLB)...The "big" US sports (NBA, NHL, NFL, MLB) have a similar problem. To help promote league balance (i.e. maintain fans of losing teams), they reward poor teams (whether we're talking drafts or waiver position, tie breakers). I've often wondered why teams who know they're mathematically eliminated from contention keep playing to win when there's so much incentive to lose.bobisimohttps://www.blogger.com/profile/17043948097405363106noreply@blogger.comtag:blogger.com,1999:blog-8086113936852754421.post-38474194149931739572014-06-23T15:56:19.646-07:002014-06-23T15:56:19.646-07:00For the sake of challenge, choice/consequence and ...For the sake of <b>challenge</b>, choice/consequence and balance rather.Anonymoushttps://www.blogger.com/profile/15705085708086238107noreply@blogger.comtag:blogger.com,1999:blog-8086113936852754421.post-58043049438546067852014-06-23T15:51:22.382-07:002014-06-23T15:51:22.382-07:00Spot on, Sir.
I've made similar arguments in ...Spot on, Sir. <br />I've made similar arguments in the past using football to help argue my points, interestingly enough.<br />It's disappointing for me that nearly all of the celebrated PC games allow the player to bypass the game rules through save scumming.<br /><br />If anyone is a fan of Deus Ex, and a fan of stricter save system rules for the sake of balance, choice/consequence & balance, then try out my Deus Ex mod which adds an optional hardcore mode which will provide exactly what you are looking for. Unfortunately in my experience there is very few fans of such systems. <br /><br />Mod: http://www.moddb.com/mods/gmdx<br /><br />Now, I wonder why in Sawyer's FO:NV mod there are not further limitations in the save system?Anonymoushttps://www.blogger.com/profile/15705085708086238107noreply@blogger.comtag:blogger.com,1999:blog-8086113936852754421.post-77465954051374088142014-06-23T09:45:42.162-07:002014-06-23T09:45:42.162-07:00Save scumming is an interesting thing because at t...Save scumming is an interesting thing because at the base of it comes, as you say, the convenience of being able to stop and save at almost any given time. It's hard to argue against "Real life requires I stop playing and I need to save now."<br /><br /><br />I've long felt that people recognize this sort of degenerative gameplay as increased difficulty. There are those that will see earlier IE games as more difficult, because the inconvenience of dealing with a fallen party member was too much. Lose 1 of 6 party members is a reload. Since KOTOR, BioWare's games require a full party wipe and fallen party members are speed bumps.<br /><br /><br />I know I'm a save scummer if available. As a result I love ironman modes for saving me from myself (appropriately, I have had amazing narratives in games like EU4 as a result!). Do you think more games should feature such options? I know EU4 tried incentivize Ironman by gating achievements behind it. But to me it does seem like there's a degree of mutual exclusion between allowing gamers convenience when necessary, and discouraging the degenerative gameplay when it happens.Allan Schumacherhttps://www.blogger.com/profile/03559065055818429418noreply@blogger.com